Get started with the Meeting SDK for macOS
Beginning March 2 2026, apps joining meetings outside their account must be authorized. Authorize apps by using either ZAK or OBF tokens, or RTMS. Learn more.
Requirements for external meeting access
To join meetings outside of your developer account, your app must:
- Be reviewed by Zoom.
- Authenticate with either a ZAK or On Behalf Of (OBF) token to attribute to a user in a meeting.
You can:
- Publish the approved app on the Zoom App Marketplace.
- Set your app to unlisted.
- Contact the Integrated Software Vendor (ISV) sales team for other options.
Prerequisites
See the Changelog for the latest supported Zoom Meeting SDK version. See Minimum SDK version for the minimum supported version.
To use the Meeting SDK 7.0.0 and later, you'll need to meet these requirements.
- Xcode, version 26 or later required.
- For the Intel package, set the target of your app project with Always embed Swift standard libraries to
YES. - A macOS device running 10.15 or later.
- Valid SDK credentials.
- A JWT token to authenticate the app.
- For individual users, a Zoom Access Key (ZAK) - send a GET request to the https://api.zoom.us/v2/users/{userId}/token with
type="zak"and pass it to the SDK with JoinMeetingParam4WithoutLogin's zak or StartMeetingParamsWithoutLogin's zak. - For apps that need to join the meeting as individual users, an OnBehalf Of (OBF) token - send a GET request to https://api.zoom.us/v2/users/{userId}/token with
type="onbehalf"and pass it to the SDK with JoinMeetingParam4WithoutLogin's onBehalfToken. - To run the demo app, you'll need a meeting ID and passcode.
The Meeting SDK for macOS does not support running in a sandbox environment.
Note The Meeting SDK for macOS supports the same versions as the Zoom client. See Zoom system requirements: Windows, macOS, Linux for details.
Download the Meeting SDK for macOS
To access the SDK download files, you must be logged in to your Zoom App Marketplace developer account, and you need at least one app registered on the Zoom App Marketplace.
If you don't already have at least one registered app, follow these steps to create an app and download the SDK files.
- Sign in to your developer account on the [Zoom App Marketplace](https://marketplace.zoom.us/?ampDeviceId=cf401538-835f-45ce-a7f1-1035e348c982&SessionId=1771892802618).
- Select **Develop > Build App > General app**, and then select **Create**.
- Go to **Features** and select **Embed**.
- On the **Embed** page, enable **Meeting SDK**.
- Under the **Meeting SDK** section, configure the settings as appropriate for your app.
- To download the SDK files, select the platform **macOS**. This page displays available SDK versions for the selected platform, along with links to their corresponding release notes.
- Finally, select the **Download** button.
If you already have at least one registered app, follow these steps to download the SDK files using your existing app.
- Sign in to your developer account on the [Zoom App Marketplace](https://marketplace.zoom.us/?ampDeviceId=cf401538-835f-45ce-a7f1-1035e348c982&SessionId=1771892802618).
- Select **Manage**, and open your SDK app.
- Go to **Features** and select **Embed**.
- On the **Embed** page, go to the **Meeting SDK** section.
- To download the SDK files, select the platform **macOS**. This page displays available SDK versions for the selected platform, along with links to their corresponding release notes.
- Finally, select the **Download** button.
Verify files
The download includes SDK libraries - in the SampleApp/ZoomSDK folder - and a sample app - in the ZoomSDKSample folder.
-
In Xcode, add the files in the
Pluginfolder to the app's plugins and foundation. -
Select your project and go to the Build Phases tab. Open Link Binary With Libraries and check that only these SDK files are present.
libcrypto.dyliblibjson.dyliblibminizip.dylibLibssl.dyliblibcares.dyliblibzoombase_crypto_shared.dylibZoomSDK.frameworkCocoa.framework
If you see other files in this location, remove them. If you are missing any files, download the SDK from the App Marketplace again.
-
After adding the SDK files, go back to the Build Phases tab. Ensure that
ZoomSDK.frameworkand all of the.dylibfiles are included under Link Binary With Libraries. Add all files to the Copy Files step with a Destination set to Frameworks. The listed SDK files should already be present under Link Binary With Libraries.- If there are additional phases containing the SDK files, such as Copy Bundle Resources, remove those SDK files from those phases.
Confirm that the SDK was correctly added to your project by importing it in any file.
import ZoomSDK
In order to use some features in the Meeting SDK for macOS, you must re-sign all SDK files.
Initialize the Meeting SDK for macOS
Complete these two steps to be able to use the Meeting SDK for macOS: Initialization and Authorization.
SDK initialization is done synchronously with an instance of ZoomSDKInitParams.
let zoomSdk = ZoomSDK.shared()
let initParams = ZoomSDKInitParams()
initParams.enableLog = true // Optional for debugging
zoomSdk.initSDK(with: initParams)
zoomSdk.zoomDomain = "zoom.us"
After initializing the SDK, you need to successfully authorize the SDK instance with your developer credentials.
if let authService = zoomSdk.getAuthService() {
authService.delegate = self
let authContext = ZoomSDKAuthContext()
authContext.jwtToken = "" // Input your JWT
authService.sdkAuth(authContext)
}
To determine whether auth was successful, ensure your class conforms to the ZoomSDKAuthDelegate protocol to listen for a result of ZoomSDKAuthError_Success:
extension AppDelegate : ZoomSDKAuthDelegate {
func onZoomSDKAuthReturn(_ returnValue: ZoomSDKAuthError) {
if (returnValue == ZoomSDKAuthError_Success) {
// SDK auth was successful
}
}
func onZoomAuthIdentityExpired() {
}
}