# Get started with the Meeting SDK for macOS
> **Beginning March 2, 2026**, apps joining meetings outside their account must be authorized. Authorize apps by using either ZAK or OBF tokens, or RTMS. [Learn more](/docs/meeting-sdk/obf-faq/).
> **Requirements for external meeting access**
>
> To join meetings outside of your developer account, your app must:
>
> - Be [reviewed by Zoom](/docs/build-flow/submitting-apps-for-review/).
> - Authenticate with either a ZAK or On Behalf Of (OBF) token to attribute to a user in a meeting.
>
> You can:
>
> - [Publish the approved app on the Zoom App Marketplace](/docs/distribute/).
> - Set your app to [unlisted](/docs/build-flow/app-listing/eu-and-discoverability/#app-discoverability).
> - Contact the [Integrated Software Vendor (ISV) sales team](https://explore.zoom.us/en/isv/#isv) for other options.
## Prerequisites
See the [Changelog](/changelog) for the **latest** supported Zoom Meeting SDK version. See [Minimum SDK version](/docs/meeting-sdk/minimum-version/) for the **minimum** supported version.
To use the Meeting SDK 7.0.0 and later, you'll need to meet these requirements.
- [Xcode](https://developer.apple.com/xcode/), version 26 or later required.
- For the Intel package, set the target of your app project with **Always embed Swift standard libraries** to `YES`.
- A macOS device running 10.15 or later.
- Valid SDK credentials.
- A [JWT token](/docs/meeting-sdk/auth) to authenticate the app.
- **For individual users, a Zoom Access Key (ZAK)** - send a **GET** request to the https://api.zoom.us/v2/users/{userId}/token with `type="zak"` and pass it to the SDK with [JoinMeetingParam4WithoutLogin](https://marketplacefront.zoom.us/sdk/meeting/macos/interface_zoom_s_d_k_join_meeting_elements.html)'s [zak](https://marketplacefront.zoom.us/sdk/meeting/macos/interface_zoom_s_d_k_join_meeting_elements.html#a8a93c24e7dfcdb764388b037a731b009) or [StartMeetingParamsWithoutLogin](https://marketplacefront.zoom.us/sdk/meeting/macos/interface_zoom_s_d_k_start_meeting_use_zak_elements.html)'s [zak](https://marketplacefront.zoom.us/sdk/meeting/macos/interface_zoom_s_d_k_start_meeting_use_zak_elements.html#a3e262c4d103ec330498e18f311cab657).
- **For apps that need to join the meeting as individual users, an OnBehalf Of (OBF) token** - send a GET request to https://api.zoom.us/v2/users/{userId}/token with `type="onbehalf"` and pass it to the SDK with [JoinMeetingParam4WithoutLogin](https://marketplacefront.zoom.us/sdk/meeting/macos/interface_zoom_s_d_k_join_meeting_elements.html)'s [onBehalfToken](https://marketplacefront.zoom.us/sdk/meeting/macos/interface_zoom_s_d_k_join_meeting_elements.html#a6067b62f370b88ea262968363791568b).
- To run the demo app, you'll need a meeting ID and passcode.
**The Meeting SDK for macOS does not support running in a sandbox environment.**
> **Note** The Meeting SDK for macOS supports the same versions as the Zoom client. See [Zoom system requirements: Windows, macOS, Linux](https://support.zoom.com/hc/en/article?id=zm_kb&sysparm_article=KB0060748) for details.
## Download the Meeting SDK for macOS
If you **don't already have at least one registered app**, follow these steps to create an app and download the SDK files.
- Sign in to your developer account on the Zoom App Marketplace.
- Go to [Zoom App Marketplace](https://marketplace.zoom.us/?ampDeviceId=cf401538-835f-45ce-a7f1-1035e348c982&SessionId=1771892802618&DeviceId=625144c2-ec06-4362-b16c-c4a652d544b5&SessionId=1785855378806) and select **Sign in** at the top right corner.
- Select the blue **Developer** link in the lower left corner, under the lefthand navigation. If you don't see the link, verify that you have the correct permissions.
- On the **Created apps** page, select the blue plus sign in the upper left corner next to the word **Developer**.
- Select **Build App > General app**, and then select **Create**.
- Go to **Features** and select **Embed**.
- On the **Embed** page, enable **Meeting SDK**.
- Under the **Meeting SDK** section, configure the settings as appropriate for your app.
-
To download the SDK files, select the platform **macOS**. This page displays
available SDK versions for the selected platform, along with links to their
corresponding release notes.
- Finally, select the **Download** button.
If you **already have at least one registered app**, follow these steps to download the SDK files using your existing app.
- Sign in to your developer account on the Zoom App Marketplace.
- Go to [Zoom App Marketplace](https://marketplace.zoom.us/?ampDeviceId=cf401538-835f-45ce-a7f1-1035e348c982&SessionId=1771892802618&DeviceId=625144c2-ec06-4362-b16c-c4a652d544b5&SessionId=1785855378806) and select **Sign in** at the top right corner.
- Select the blue **Developer** link in the lower left corner, under the lefthand navigation. This takes you to the **Created Apps** page. If you don't see the link, verify that you have the correct permissions.
- On the **Created Apps** page, select your SDK app to open its configuration pages.
- Go to **Features** and select **Embed**.
- On the **Embed** page, go to the **Meeting SDK** section.
-
To download the SDK files, select the platform **macOS**. This page displays
available SDK versions for the selected platform, along with links to their
corresponding release notes.
- Finally, select the **Download** button.
## Verify files
The download includes SDK libraries - in the `SampleApp/ZoomSDK` folder - and a sample app - in the `ZoomSDKSample` folder.
1. In Xcode, add the files in the `Plugin` folder to the app's plugins and foundation.
2. Select your project and go to the **Build Phases** tab. Open **Link Binary With Libraries** and check that only these SDK files are present.
- `libcrypto.dylib`
- `libjson.dylib`
- `libminizip.dylib`
- `Libssl.dylib`
- `libcares.dylib`
- `libzoombase_crypto_shared.dylib`
- `ZoomSDK.framework`
- `Cocoa.framework`
If you see other files in this location, remove them. If you are missing any files, download the SDK from the [App Marketplace](https://marketplace.zoom.us/) again.
3. After adding the SDK files, go back to the **Build Phases** tab. Ensure that `ZoomSDK.framework` and all of the `.dylib` files are included under **Link Binary With Libraries**. Add all files to the **Copy Files** step with a **Destination** set to **Frameworks**. The listed SDK files should already be present under **Link Binary With Libraries**.
- If there are additional phases containing the SDK files, such as **Copy Bundle Resources**, remove those SDK files from those phases.
Confirm that the SDK was correctly added to your project by importing it in any file.
```swift
import ZoomSDK
```
> In order to use some features in the Meeting SDK for macOS, you must re-sign all SDK files.
## Initialize the Meeting SDK for macOS
Complete these two steps to be able to use the Meeting SDK for macOS: **Initialization** and **Authorization**.
SDK initialization is done synchronously with an instance of **ZoomSDKInitParams**.
```swift
let zoomSdk = ZoomSDK.shared()
let initParams = ZoomSDKInitParams()
initParams.enableLog = true // Optional for debugging
zoomSdk.initSDK(with: initParams)
zoomSdk.zoomDomain = "zoom.us"
```
After initializing the SDK, you need to successfully authorize the SDK instance with your [developer credentials](/docs/meeting-sdk/auth/#generate-the-sdk-jwt).
```swift
if let authService = zoomSdk.getAuthService() {
authService.delegate = self
let authContext = ZoomSDKAuthContext()
authContext.jwtToken = "" // Input your JWT
authService.sdkAuth(authContext)
}
```
To determine whether auth was successful, ensure your class conforms to the **ZoomSDKAuthDelegate** protocol to listen for a result of `ZoomSDKAuthError_Success`:
```swift
extension AppDelegate : ZoomSDKAuthDelegate {
func onZoomSDKAuthReturn(_ returnValue: ZoomSDKAuthError) {
if (returnValue == ZoomSDKAuthError_Success) {
// SDK auth was successful
}
}
func onZoomAuthIdentityExpired() {
}
}
```
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